<!DOCTYPE html>

<head></head>

<body>
    <canvas id="canvas" width="600" height="300"></canvas>
    <script type="text/javascript" src='../../dist/bundle.js'> </script>
    <script>
        window.onload = ()=> {
            let canvas = document.querySelector("#canvas");
            let example = new Library.HelloGL;
            example.init(canvas);
            window.example = example;
        }
    </script>
</body>